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WOW THAT WAS A LOT OF WORK PUT INTO 4 DAYS (Texturizing)

 So, now that we have a system let's discuss for a bit the plausibility of this process as well as what I ended up doing it. The framework of the program remained the same, keywords were placed and are checked by the Speech recognition software and the triggering events send messages into VCV to affect the music being played. It is here that we have to discuss my first conceptual issue, from previous post I've shared the amount of work and modules that had to be put in place to construct a mere 4 chord harmony (there are most likely better ways to do it but i digress) and creating a single voice melody proved to be equally as difficult. Having multiple voices to control a single oscillator (or worse, several single voice oscillators to be controlled) is a really inefficient way to create music in this system, and since most tools and tutorials specialize in constructing and developing textures through single voices (which mine technically is but since it's coming from multi

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