Posts

Looking into examples of each method of Modeling

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 Solid Modeling This method is mostly used for CAD software and 3D printing and engineering. Wireframe Modeling Modeling created in this way are more complex, and are more customizable. However this way is more complicated to learn Surface Modeling Surface modeling is similar to CAD but focuses more on flow of the topology and the smoothness of it. It is mostly used for modeling cars and other vehicles. Photogrammetry This method involves taking many pictures in different places around an object and using a computer to calculate how the object looks based off of all the different angles of the images. This is very good for creating environments, or when trying to make an object that already exists

5 Week Plan and more research

For my 5 week plan I want to try and test out the different methods of modeling to see where each ones excel and where they lack. I am going to stick to the outlined 4 that I mentioned in my last post Solid Modeling Wireframe Modeling Surface Modeling Photogrammetry I am going to try and make the some object each week but doing the different methods and recording the process to see where there are troubles or issues Week one Model somethings using the solid modeling method Week two Model somethings using the wireframe modeling method Week three Model somethings using the surface modeling method Week four Model somethings using the surface photogrammetry method Week five Compare the results between each of the methods and list out where each one has its strength and weaknesses

Researching New Topic

For my thesis I decided to change what I wanted to do and am now focusing more towards 3d modeling. So for this week I began to research the different ways that modeling is done, and which methods are the most beneficial, and under what circumstances do they work best. I haven't chose which methods that I want to focus on specifically yet, but I've narrowed it down to 4 which I might end up doing all. Solid Modeling - which is used mostly for flat surfaces and simple curves that are used for machines and mechanical things Wireframe Modeling - which has to do with manipulated a wireframe mesh to get a desired shape which is used in most 3d modeling software like Blender and Maya Surface Modeling - this method used focuses on smoothness and flow of the surfaces. It is primarily used for making vehicles to test out aerodynamics.  Photogrammetry - this uses photos of environments or objects to create realistic 3d models of the subject matter. It also creates textures for the object

Week 1

For this first blog I wanted to just state my idea for what I plan to research for my thesis I want to investigate how simplistic animations and characters can invoke complex emotions in people. I plan to create an small environment that will have a cube with animations on it to see how people interact, respond to and feel about it. The reason behind this idea is because I have played may games over the years that use things like facial capture and mocap to make players see the emotion that a character is feeling. And I wanted to explore how simplistic of character and animation might be able to achieve the same response in people.